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<channel>
	<title>SonySlim.com BLOG</title>
	<atom:link href="http://www.SonySlim.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.SonySlim.com</link>
	<description>Talk about Sony Electronic Products and Services and Mods</description>
	<lastBuildDate>Thu, 11 Mar 2010 20:02:00 +0000</lastBuildDate>
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			<item>
		<title>Darkworks SDK transforms 2D games into 3D games, no 3D TV required</title>
		<link>http://www.SonySlim.com/darkworks-sdk-transforms-2d-games-into-3d-games-no-3d-tv-required/</link>
		<comments>http://www.SonySlim.com/darkworks-sdk-transforms-2d-games-into-3d-games-no-3d-tv-required/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:02:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[3dgaming]]></category>
		<category><![CDATA[engadget-apps]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc-2010]]></category>
		<category><![CDATA[gdc2010]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[station-move]]></category>
		<category><![CDATA[trioviz]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/darkworks-sdk-transforms-2d-games-into-3d-games-no-3d-tv-required/</guid>
		<description><![CDATA[ Well, wouldn't you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK]]></description>
			<content:encoded><![CDATA[<p> Well, wouldn&#8217;t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK</p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/greengamer-3d.jpg" /></p>
<p>Read the rest here: <br />
<a target="_blank" href="http://www.engadget.com/2010/03/11/darkworks-sdk-transforms-2d-games-into-3d-games-no-3d-tv-requir/" title="Darkworks SDK transforms 2D games into 3D games, no 3D TV required">Darkworks SDK transforms 2D games into 3D games, no 3D TV required</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA: No Project Natal support for Tiger Woods PGA Tour 11</title>
		<link>http://www.SonySlim.com/ea-no-project-natal-support-for-tiger-woods-pga-tour-11/</link>
		<comments>http://www.SonySlim.com/ea-no-project-natal-support-for-tiger-woods-pga-tour-11/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 20:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[aol]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[electronic-arts]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[project-natal]]></category>
		<category><![CDATA[station-move]]></category>
		<category><![CDATA[tiger-woods]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/ea-no-project-natal-support-for-tiger-woods-pga-tour-11/</guid>
		<description><![CDATA[ When Tiger Woods PGA Tour 11 was revealed to have PlayStation Move support , we wondered why EA would support every other motion-controlled peripheral (all two) and not Microsoft's Project Natal . So we hit up EA for an answer. As it turns out, EA just wasn't "in a position" to add Natal support to Tiger Woods PGA Tour 11 -- but the company doesn't rule out implementation in future installments of the franchise]]></description>
			<content:encoded><![CDATA[<p> When Tiger Woods PGA Tour 11 was revealed to have PlayStation Move support , we wondered why EA would support every other motion-controlled peripheral (all two) and not Microsoft&#8217;s Project Natal . So we hit up EA for an answer. As it turns out, EA just wasn&#8217;t &#8220;in a position&#8221; to add Natal support to Tiger Woods PGA Tour 11 &#8212; but the company doesn&#8217;t rule out implementation in future installments of the franchise</p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/tigereadump580-300x181.jpg" /></p>
<p>Excerpt from:<br />
<a target="_blank" href="http://www.joystiq.com/2010/03/11/ea-no-project-natal-support-for-tiger-woods-pga-tour-11/" title="EA: No Project Natal support for Tiger Woods PGA Tour 11">EA: No Project Natal support for Tiger Woods PGA Tour 11</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Future Of Camera-Based Input Shown Off In iPhone App [IPhone Apps]</title>
		<link>http://www.SonySlim.com/the-future-of-camera-based-input-shown-off-in-iphone-app-iphone-apps/</link>
		<comments>http://www.SonySlim.com/the-future-of-camera-based-input-shown-off-in-iphone-app-iphone-apps/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:40:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[gizmodo]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone-apps]]></category>
		<category><![CDATA[malformed-or-illegal]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[request]]></category>
		<category><![CDATA[request-google]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/the-future-of-camera-based-input-shown-off-in-iphone-app-iphone-apps/</guid>
		<description><![CDATA[ Not entirely dissimilar to the 2008 patent which showed an iPhone being controlled by camera-based input, is this German student's app, which controls the Maps app being controlled by the camera tracking hand movements through the app. ]]></description>
			<content:encoded><![CDATA[<p> Not entirely dissimilar to the 2008 patent which showed an iPhone being controlled by camera-based input, is this German student&#8217;s app, which controls the Maps app being controlled by the camera tracking hand movements through the app. </p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/160x120_iphone-tracking.jpg" /></p>
<p>Read the rest here:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/gizmodo/full/~3/kRD7z2wlqMA/the-future-of-camera based-input-shown-off-in-iphone-app" title="The Future Of Camera-Based Input Shown Off In iPhone App [IPhone Apps]">The Future Of Camera-Based Input Shown Off In iPhone App [IPhone Apps]</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>PlayStation Move: everything you ever wanted to know</title>
		<link>http://www.SonySlim.com/playstation-move-everything-you-ever-wanted-to-know/</link>
		<comments>http://www.SonySlim.com/playstation-move-everything-you-ever-wanted-to-know/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:31:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[11th-2010]]></category>
		<category><![CDATA[everythingyouneedtoknow]]></category>
		<category><![CDATA[neutral]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation-eye]]></category>
		<category><![CDATA[playstation-move]]></category>
		<category><![CDATA[playstation3]]></category>
		<category><![CDATA[psmove]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[station-move]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/playstation-move-everything-you-ever-wanted-to-know/</guid>
		<description><![CDATA[ Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts -- and even a name! -- for its new PlayStation motion controller. The PlayStation Move is being described as a "platform" and a "virtual console launch" by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety]]></description>
			<content:encoded><![CDATA[<p> Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts &#8212; and even a name! &#8212; for its new PlayStation motion controller. The PlayStation Move is being described as a &#8220;platform&#8221; and a &#8220;virtual console launch&#8221; by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety</p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/psmove-top-everything-1-300x244.jpg" /></p>
<p>View original post here:<br />
<a target="_blank" href="http://www.engadget.com/2010/03/11/playstation-move-everything-you-ever-wanted-to-know/" title="PlayStation Move: everything you ever wanted to know">PlayStation Move: everything you ever wanted to know</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Impressions: Pirates Plund-Arrr</title>
		<link>http://www.SonySlim.com/impressions-pirates-plund-arrr/</link>
		<comments>http://www.SonySlim.com/impressions-pirates-plund-arrr/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[investing]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[joystiq-nintendo]]></category>
		<category><![CDATA[joystiq-playstation]]></category>
		<category><![CDATA[joystiq-xbox]]></category>
		<category><![CDATA[majesco]]></category>
		<category><![CDATA[pirates-plundarrr]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/impressions-pirates-plund-arrr/</guid>
		<description><![CDATA[ Pirates Plund-Arrr is best summed up as Castle Crashers , but with pirates. On the Wii. For $30. ]]></description>
			<content:encoded><![CDATA[<p> Pirates Plund-Arrr is best summed up as Castle Crashers , but with pirates. On the Wii. For $30. </p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/plundrmultiplayer3580-300x154.jpg" /></p>
<p>The rest is here: <br />
<a target="_blank" href="http://www.joystiq.com/2010/03/11/impressions-pirates-plund-arrr/" title="Impressions: Pirates Plund-Arrr">Impressions: Pirates Plund-Arrr</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DARPA looking to develop iPhone and Android apps, App Store</title>
		<link>http://www.SonySlim.com/darpa-looking-to-develop-iphone-and-android-apps-app-store/</link>
		<comments>http://www.SonySlim.com/darpa-looking-to-develop-iphone-and-android-apps-app-store/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 19:09:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[darpa]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[engadget awards]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[neutral]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[return-false]]></category>
		<category><![CDATA[station-move]]></category>
		<category><![CDATA[wargadget]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/darpa-looking-to-develop-iphone-and-android-apps-app-store/</guid>
		<description><![CDATA[ Sure, in the past we've got a hearty chuckle out of initiatives that involved Redfly terminals and Clippy variants , but the question remains: how can we get cutting-edge tech into the hands of soldiers faster? We've recently come across some RFIs for DARPA projects aimed at developing apps and an App Store for Android and the iPhone OS, with two in particular -- Mobile Apps for the Military (DARPA-SN-10-27), and Transformative Apps (DARPA-BAA-10-41) -- catching our eye. ]]></description>
			<content:encoded><![CDATA[<p> Sure, in the past we&#8217;ve got a hearty chuckle out of initiatives that involved Redfly terminals and Clippy variants , but the question remains: how can we get cutting-edge tech into the hands of soldiers faster? We&#8217;ve recently come across some RFIs for DARPA projects aimed at developing apps and an App Store for Android and the iPhone OS, with two in particular &#8212; Mobile Apps for the Military (DARPA-SN-10-27), and Transformative Apps (DARPA-BAA-10-41) &#8212; catching our eye. </p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/100311-darpadroid-03-300x231.jpg" /></p>
<p>Read the original here:<br />
<a target="_blank" href="http://www.engadget.com/2010/03/11/darpa-looking-to-develop-iphone-and-android-apps-app-store/" title="DARPA looking to develop iPhone and Android apps, App Store">DARPA looking to develop iPhone and Android apps, App Store</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fable III Twitter integration revealed</title>
		<link>http://www.SonySlim.com/fable-iii-twitter-integration-revealed/</link>
		<comments>http://www.SonySlim.com/fable-iii-twitter-integration-revealed/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:52:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[days-ago]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc-2010]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[peter-molyneux]]></category>
		<category><![CDATA[spunky-monkey]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/fable-iii-twitter-integration-revealed/</guid>
		<description><![CDATA[ During his panel at GDC 2010 , Lionhead's Peter Molyneux revealed that Fable III will include some form of Twitter support. ]]></description>
			<content:encoded><![CDATA[<p> During his panel at GDC 2010 , Lionhead&#8217;s Peter Molyneux revealed that Fable III will include some form of Twitter support. </p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/fable3twitter-300x69.jpg" /></p>
<p>Original post: <br />
<a target="_blank" href="http://www.joystiq.com/2010/03/11/fable-3-twitter-integration-revealed/" title="Fable III Twitter integration revealed">Fable III Twitter integration revealed</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>HTC Incredible out in the wild once more, Verizon color scheme alive and well</title>
		<link>http://www.SonySlim.com/htc-incredible-out-in-the-wild-once-more-verizon-color-scheme-alive-and-well/</link>
		<comments>http://www.SonySlim.com/htc-incredible-out-in-the-wild-once-more-verizon-color-scheme-alive-and-well/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:41:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[EnGADGET]]></category>
		<category><![CDATA[joystiq.com]]></category>
		<category><![CDATA[11th-2010]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[incredible]]></category>
		<category><![CDATA[neutral]]></category>
		<category><![CDATA[nexus]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[verizon]]></category>
		<category><![CDATA[verizon wireless]]></category>
		<category><![CDATA[vzw]]></category>

		<guid isPermaLink="false">http://www.SonySlim.com/htc-incredible-out-in-the-wild-once-more-verizon-color-scheme-alive-and-well/</guid>
		<description><![CDATA[ Android Forums is alight today with fresh HTC Incredible chatter -- a phone every Android fan on Verizon is desperately waiting for -- and we've managed to glean a few more pictures and possible specs out of the mess. It looks like we can expect a half gig of RAM with about 320MB available (roughly the same as what you find on the Nexus One ) and an 8 megapixel cam, but interestingly, the phone's Snapdragon core is apparently underclocked to 768MHz, almost certainly a battery-saving measure on HTC's part; fortunately, the Sense -powered Android 2.1 firmware is still said to be "blazing fast." It measures 117.5 x 58.5 x 11.9mm -- just a hair narrower, shorter, and thicker than its Nexus One doppelganger, small enough of a difference so that we think it'll be virtually indistinguishable in person. As shots go, we're seeing now that HTC has moved from the brightly-colored glossy shell to a soft-touch black one while keeping the strange contours; we think there's at least a chance that this is final ID, too, since the Verizon logo is silkscreened at the bottom. ]]></description>
			<content:encoded><![CDATA[<p> Android Forums is alight today with fresh HTC Incredible chatter &#8212; a phone every Android fan on Verizon is desperately waiting for &#8212; and we&#8217;ve managed to glean a few more pictures and possible specs out of the mess. It looks like we can expect a half gig of RAM with about 320MB available (roughly the same as what you find on the Nexus One ) and an 8 megapixel cam, but interestingly, the phone&#8217;s Snapdragon core is apparently underclocked to 768MHz, almost certainly a battery-saving measure on HTC&#8217;s part; fortunately, the Sense -powered Android 2.1 firmware is still said to be &#8220;blazing fast.&#8221; It measures 117.5 x 58.5 x 11.9mm &#8212; just a hair narrower, shorter, and thicker than its Nexus One doppelganger, small enough of a difference so that we think it&#8217;ll be virtually indistinguishable in person. As shots go, we&#8217;re seeing now that HTC has moved from the brightly-colored glossy shell to a soft-touch black one while keeping the strange contours; we think there&#8217;s at least a chance that this is final ID, too, since the Verizon logo is silkscreened at the bottom. </p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/htc-incredible-itw-0311-1-300x206.jpg" /></p>
<p>Read more from the original source:<br />
<a target="_blank" href="http://www.engadget.com/2010/03/11/htc-incredible-out-in-the-wild-once-more-verizon-color-scheme-a/" title="HTC Incredible out in the wild once more, Verizon color scheme alive and well">HTC Incredible out in the wild once more, Verizon color scheme alive and well</a></p>
]]></content:encoded>
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		<title>Interview: Sony&#8217;s Scott Rohde on PlayStation Move</title>
		<link>http://www.SonySlim.com/interview-sonys-scott-rohde-on-playstation-move/</link>
		<comments>http://www.SonySlim.com/interview-sonys-scott-rohde-on-playstation-move/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:25:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[1]]></category>
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		<guid isPermaLink="false">http://www.SonySlim.com/interview-sonys-scott-rohde-on-playstation-move/</guid>
		<description><![CDATA[ Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony's GDC press conference last night. We caught up with the executive after the show to talk about Sony's plans for exploiting motion control and if hardcore gamers should be concerned about the future of the PS3 games library. Our complete interview with Rohde follows: It's obviously going to take internal resources to develop games for PlayStation Move]]></description>
			<content:encoded><![CDATA[<p> Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony&#8217;s GDC press conference last night. We caught up with the executive after the show to talk about Sony&#8217;s plans for exploiting motion control and if hardcore gamers should be concerned about the future of the PS3 games library. Our complete interview with Rohde follows: It&#8217;s obviously going to take internal resources to develop games for PlayStation Move</p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/moveuibnt1-300x189.jpg" /></p>
<p>More:<br />
<a target="_blank" href="http://www.joystiq.com/2010/03/11/sony-scott-rohde-interview-on-playstation-move/" title="Interview: Sony's Scott Rohde on PlayStation Move">Interview: Sony&#8217;s Scott Rohde on PlayStation Move</a></p>
]]></content:encoded>
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		<title>Intel&#8217;s 6-Core Gulftown Gets Tested, Blows Us Away [CPUs]</title>
		<link>http://www.SonySlim.com/intels-6-core-gulftown-gets-tested-blows-us-away-cpus/</link>
		<comments>http://www.SonySlim.com/intels-6-core-gulftown-gets-tested-blows-us-away-cpus/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.SonySlim.com/intels-6-core-gulftown-gets-tested-blows-us-away-cpus/</guid>
		<description><![CDATA[ Six cores. That's how many are in Intel's ridiculous new Core i7-980x]]></description>
			<content:encoded><![CDATA[<p> Six cores. That&#8217;s how many are in Intel&#8217;s ridiculous new Core i7-980x</p>
<p><img src="http://www.SonySlim.com/wp-content/uploads/2010/03/160x120_gulftown1.jpg" /></p>
<p>Original post:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/gizmodo/full/~3/EPeGnAtmjY8/intels-6 core-gulftown-gets-tested-blows-us-away" title="Intel's 6-Core Gulftown Gets Tested, Blows Us Away [CPUs]">Intel&#8217;s 6-Core Gulftown Gets Tested, Blows Us Away [CPUs]</a></p>
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